Ahoi Piloten,
die Star Citizen Alpha 2.6 ist jetzt verfügbar. Passend dazu hat CIG die Patchnotes ins Netz gestellt.
In dieser Version ist erstmals der Shooterteil Star Marine spielbar.
Außerdem gibt es vier bekannte Jäger in neuen Farbvarianten und vier neue fliegbare Schiffe, die Origin Jumpworks X85, die Aegis Dynamics Vanguard Hoplite und von Drake Interplanetary die Herald und die Caterpillar.
Viel Spass im 'Verse!
Star Citizen Alpha 2.6 verfügbar
- RisingDeath
- Leader Commercial Department
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- Bellerian
- Posts: 645
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Re: Star Citizen Alpha 2.6 verfügbar
Diese Info finde ich viel interessanter:
There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.
When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.
As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.
Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!
As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.
There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.
When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.
As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.
Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!
As we move forwards, we are confident you will see great benefits from our partnership. Amazon will bring new features to Lumberyard to assist in creating online persistent games, adding great support for their products like Twitch (which we use extensively) and of course investing heavily in engine research and development for years to come. We could not find a more stable and reliable engine partner than Amazon, so with this partnership we are sure we have secured the future development and continuing technical innovation for Star Citizen.
Zwei Dinge sind unendlich:
Das Universum und die Dummheit der Menschen.
Aber beim Universum bin ich mir noch nicht so sicher.
Albert Einstein
6700k/4,4Ghz---32GB/3200CL14---EVGA GTX1080 FTW--960Pro 1TB (M2) SSD
Das Universum und die Dummheit der Menschen.
Aber beim Universum bin ich mir noch nicht so sicher.
Albert Einstein
6700k/4,4Ghz---32GB/3200CL14---EVGA GTX1080 FTW--960Pro 1TB (M2) SSD
- RisingDeath
- Leader Commercial Department
- Posts: 3116
- Joined: 30 Aug 2013 09:48
- Rank: Apprentice
- Status: on Duty
- SC Handle: RisingDeath
- Location: Trust Station
- Contact:
Re: Star Citizen Alpha 2.6 verfügbar
Jau, ist wirklich interessanter! (Ich habe aber die 2.6 Ankündigung gar nicht gelesen
Re: Star Citizen Alpha 2.6 verfügbar
"Der frisch erschienene Alpha-Release 2.6 von "Star Citizen" nutzt bereits Lumberyard und AWS."
Na, da bin ich mal gespannt, was das von der Performance bringt. Generell hat man mit Amazon sicher einen der stärksten Technologiepartner auf dem Gebiet.
Nix* - kann es erst ausprobierebn, wenn er aus dem Urlaub ist.
Na, da bin ich mal gespannt, was das von der Performance bringt. Generell hat man mit Amazon sicher einen der stärksten Technologiepartner auf dem Gebiet.
Nix* - kann es erst ausprobierebn, wenn er aus dem Urlaub ist.
Re: Star Citizen Alpha 2.6 verfügbar
Hoffenlich nutzen sie auch das dichte Servernetz von Amazon und bringen bald lokale server.
5820k/4,2Ghz---32GB/2400CL16---GTX1080OC--950Pro SSD