Star Citizen Release + Patch Notes

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Haargon
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.5 - 31.07.2014


Additions/Improvements
Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights

Balancing

300i
Power plant charge reduced
Thruster power drain decreased
Shield HP increased
Shield regen delay decreased
Hull piece health increased

Aurora
Shield HP reduced
Shield regen delay increased
Shield changed from bubble shield to a front/rear shield
Shield face power allocation rate reduced

Hornet
Thruster health increased
Shield regen delay increased
Health values for shield and ship parts modified to impart a sturdier feel

Mantis Gatling Gun
Damage decreased
Heat per shot increased

Bulldog Repeater
Power recharge rate has been decreased
Repeater fire rate increased

Badger Repeater
Increased rate of fire

Behring M3A
Rate of fire decreased
Damage increased

Omnisky VI
Damage decreased
Rate of fire decreased
Bullet mass increased (to knock around ships with more force)

Missiles
Damage decreased
Missiles now properly deal damage to the shields instead of going straight to the hull

Vanduul Scythe
Decreased shield regeneration

Networking Improvements
Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match

Fixes
Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.

Known issues
Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.5.1 - 01.08.2014


ADDITIONS
Added the M50 to the Hangar

KNOWN ISSUES
It is possible to receive no match found when attempting to connect to multiplayer matches. If this happens click cancel and try again
Investigation into connection issues to the multiplayer game servers continues
Debug software may be added to some servers which can result in periodic slowdown of gameplay
Failure to stand clear of the M50 engines may cause you to be sucked into the ship. Game over man, game over. [Seriously you will get stuck and need to restart the game -Ed]
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 12.5.2 - 07.08.2014


ADDITIONS
Adding poster flair items to hangars

KNOWN ISSUES
Players may experience connection issues when accessing Arena Commander Multiplayer
Becoming stuck in queue where the queue no longer decreases
Host timed out error when attempting to join the queue
Kicked back to Hangar after attempting to load into a match
No match found error after the queue counts down
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Re: Star Citizen Release + Patch Notes

Post by RisingDeath »

Patch 12.6 - 16.08.2014

ADDITIONS
Adding new Constellation and variants
Adding additional sounds and Constellation audio
Server improvements to address issues regarding being kicked back to hangar

KNOWN CONSTELLATION ISSUES
Turret/observatory sounds are not in at this time
Entrance elevator animation issues
Possible to become stuck in engine room objects
Character clips through Merlin docking pod
Can become stuck in turret shaft
Character can clip into floor near beds
Incorrect hovering light volumes in Aquila
Phoenix wine bottle models missing
Bed ladder redeploys when activating opposite ladder
Objects can clip through deployed cargo bay
Ladder not usable in cargo bay
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Patch 13.0 - 12.09.2014


Features
Added Cooperative Vanduul Swarm game mode
Added Classic Race game mode
Added Private Matches
Added Friend Codes
M50 is now Arena Commander Ready
350r is now Arena Commander Ready
Added New Horizons Speedway level
New Hangars:
Discount is now Self Land
Business is now Aeroview
Deluxe is now Revel & York
Addition of VFG Industrial Asteroid Hangar
Added backend support for Leaderboards
Added ability to boost maneuvering thrusters by consuming fuel
Additional controls for Six Degrees of Freedom in both coupled/decoupled mode
Added various control schemes
Added fuel gauge to HUD of all ships
Greatly improved pilot g-force animations
Added scalable directional pilot animations for hit impacts
New game/pause menu
Updated and improved a plethora of sound effects
Added sounds for catwalk doors
Updated countermeasure sounds
Added response sound for hitting target
Updated Character Animations
New Sound effects for Vanduul wave spawns
New ship flight sounds
Updated Aurora paint jobs
Updated 300-series paint jobs
Added lead target indicators
Added sound effect for failed missile lock
Added sound effect for hit confirmation
Fixed a multitude of ships bugs for hangar ships
Double tapping throttle up/down on gamepad and keyboard sets throttle to full/zero
Added spectator cam after you are destroyed
Added support for Track IR
Added support for players to select their active hangar on the website
Updated HUD, revamped HUD controls, and greatly improved functionality
Added slight head movement to look where you are flying

Balance/Tweaks
Increased top speed of ships to previous max boost speed
Afterburners now increase thruster power instead of top speed
Removed automatic lead shooting by ITTS. Training wheels are off.
Rebalanced all weapons
Improved weapon damage due to ITTS changes
Improved weapon heat dissipation
Boosting now overrides G-Safe
Improved control sensitivity for finer control on joysticks and thumbsticks.
Revised shield recharge rates and health
Revised health of all ships and their discrete pieces
Throttle now proportional to acceleration for more precise throttle control on gamepad and keyboard
Revised missile speed, damage, and signature requirements for lock
Updated flight performance characteristics for all ships
Balanced energy consumption on weapons and items better.
Updated and improved art and visual effects in Broken Moon and Dying Star
Improved AI flight behavior

Fixes
Sound no longer plays while the loading screen is still active
CTC Core radar icon changed to be more visible
Fixed an issue where targeting reticles were still present after target died
Fixed the performance issues with CTC Cores
Fixed orientation of targeted ships on HUD
Respawn message no longer shows when you eject on your final life in Vanduul Swarm
Loading of ship hud no longer cancels lock-ons
Memory optimizations for sound
Missiles no longer pass through geometry
Various Animation and IK fixes
Freelancer door animation fixes
Fixed an issue with the crab escaping its tank and wandering out of the hangar
Fixed missing textures
Fixed up ejection issues
Fixed misaligned decals on ships
Various crash fixes
Fixed issue where player was able to exit ship while respawning
Fixed an issue where player would sometimes die immediately when spawning during Free Flight or Vanduul Swarm
Lighting adjustments
Fixed a lot of animation issues throughout
Fixed an issue with players falling through elevators
Fixed an issue with character appearing to fall after loading
Fixed camera angle issues in third person
Fixed character missing eyes in some situations
Fixed issues with audio cutting out
Fixed collision issues with walls
Console no longer displays user information such as username
Adjusted landing pad to be easier to land on
Fixed various server crashes
Track IR adjustments
Fixed issue where 300i could sometimes fail to eject the player
Fixed 325a control panels missing
Enabled Hornet volume trail
Fixed avenger geometry, animation, and texture issues
Fixed collision on the Cutlass
Fixed issues with damage states and visual effects
Fixed a potential security issue present when accessing the console
Fixed various issues with throttle and stick pilot animations in the Hornet
Fixed an issue where the Aurora’s cockpit camera was cutting off important HUD information

Known Issues
New Hangars are limited to the amount of ships that can be displayed
You cannot select which ships will be displayed in your Hangar
Non-Dogfight Hornets appear overly shiny
The large Hangar doors in Revel & York drop out of view at certain distances
Idris does not spawn in Hangar
Arena Commander menu clips through the M50 canopy after boarding the ship
350R pilots have a slight chance of spawning into race mode with broken wrists
The Hornet can throttle to 100% and boost to max speed even after its main engine has been destroyed
Players receive a “You died” message and are forced to respawn after launching Free Flight
Numerous locations with z-fighting on ships and hangars
Numerous minor collision issues in ships and hangars
Numerous locations in hangars where graphics will drop out at a distance
Some weapons and components are missing information in the holo table
Some weapons and components are showing one sided polygons in the holo table
300i variants cannot use their beds
Avenger bed cannot be used
Oculus Rift only works in Vehicle seats
The Arena Commander menu in the Aurora Legionnaire, Aurora, CL, Aurora MR and Aurora ES are really low down in the cockpit and hard to read
No Hornet variants have Arena Commander menus
The overdrive / boost bar does not work in the m50 or the 300i
Unable to change the power-triangle / priority in the 350R
Issue regarding CIG2 keyboard settings
In Race Mode if the player crashes towards the front of the starting grid, they will respawn underneath the hangar
The 17th checkpoint ring currently does not display in the Murray Cup – Defford Link level.
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Re: Star Citizen Release + Patch Notes

Post by RisingDeath »

Patch 13.1 - 30.09.2014

FEATURES
Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation
Support for keyboard+mouse, controller devices and Joystick / HOTAS
Allows customization of discrete & continuous (axis) outputs
Support for modifiers keys
Added ability to choose which ships spawn in your hangar
Added ability to lock on to enemy closest to reticle
Added gamma, brightness, and contrast settings
Added pilot breathing
Added sound reverb to hangars
Added basic sound to pause menu
SLI/Crossfire Support Implemented
BALANCE/TWEAKS
Changed Vanduul Swarm spawn sound
Added a drop shadow to the UI in New Horizon Speedway level
M50
Hard points no longer attach size 2 weaponry
Missiles attached by default
Reduced power of maneuvering thrusters
Reduced health of major ship components
FIXES
Private matches re-enabled
Character no longer clips through Aurora Ladder
Race mode no longer displays incorrect race position
Can now cancel connection to multiplayer matches with the cancel button
Arena Commander menu now fills the screen for all aspect ratios
HUD now displays message before kicking idle player from match
No longer possible to load into a match with a non-DFM ship
Space brake no longer blocks throttle input
Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer
Race data while in the M50 no longer moves outside the screen
The 17th checkpoint now shows in Defford Link
Race no longer spawns you in the incorrect place
Fixed issue with player sometimes failing to eject in 300i/350r
Black/redout no longer persists after ejecting
M50 chaff no longer fires in the wrong direction
Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves
Fixed issues with matches sometimes not reporting stats to leaderboards
Various crash fixes
Improvements to SLI/Crossfire issue
The cursor no longer has conflicts when a joystick is plugged in
The following Cvars have been re-whitelisted:
r_FogShadows
r_Gamma
r_HDRBloomRatio
r_HDRBrightLevel
r_MotionBlur
r_ssdo
sys_spec_shadows
r_getscreenshot
KNOWN ISSUES
325a and 310p ships show some white exterior
325a and 315p may show an invisible pilot seat
315p engine pops in and out
Super Hornet has offset components around rear landing gear
Unable to exit back seat of super hornet
Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun
Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)
Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile
Unable to fully mix/match custom keybinds across multiple devices
Swapping from one controller profile to another will reset any changes the player has made
There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input
Unable to change power-priority of 350R in power management screen
M50 HUD does not display missiles
Fuel can be consumed when no additional thrust is being generated
Idris’s that spawn in hangar are currently invisible and have no collision
The M50’s portside wing has misplaced elements
The starboard side of the M50’s spoiler has an inverted decal
The Constellation Phoenix has collision issues in its rear engine room
There can sometimes be a brief pause when a player joins a match or respawns
Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V0.9.1.3 - 17.10.2014

ERGÄNZUNGEN
Die 325a ist nun flugfähig

BALANCE/KNIFFE
Schaden der K&W Mass Driver Cannon erhöht

FEHLERBEHEBUNGEN
Animationsfehler beim Betreten der Betten in der Cutlass Red behoben
Verschiedene Fehler, die zum Absturz geführt haben, behoben
Aufkleber im Inneren der 325a ausgebessert

BEKANNTE PROBLEME
Im Vanduul Swarm können HUD-Symbole in der 3rd Person-Ansicht erscheinen
Die Animationen der Mustang Omega funktionieren nicht
Bei der 300i und Varianten wird der Schadenszustand im HUD nicht angezeigt
Die 300i, 325a und 350r werden nicht aktualisiert, wenn Ihr an den Waffen über den Holotable bastelt. Ihr könnt die Aktualisierung erzwingen, indem Ihr in ein anderes Fenster im Holotable wechselt und dann wieder zum vorherigen Bildschirm zurückkehrt.
Die 325a hat keine Animationen für die Thruster und deren „Schweif“
Die 325a sieht auf dem Bild, auf der Webseite, anders aus als im Spiel
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V0.9.2 - 30.10.2014


ADDITIONS
Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks

BALANCE/TWEAKS
M50
Health reduced
Turning speed increased
Acceleration increased
350R
Decreased boost
Weight increased
300i
Adjusted weapon heat decay
Hornet
Increased power draw of shield
Aurora
Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III
Damage Decreased
Firing rate increased
Omnisky VI
Firing rate increased
CF-007 Bulldog Repeater
Damage decreased
CF-117 Badger Repeater
Damage increased
Behring M3A Laser
Damage increased
Behring M4A
Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A
Firing rate increased
Power usage increased
Damage increased
9-Series Longsword
Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword
Firing rate increased
Damage decreased
Sledge II
K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220
Damage decreased
MaxOx NN-13 Neutron Cannon
Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light

FIXES
Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes

KNOWN ISSUES
Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V0.9.2.1 - 14.11.2014


ADDITIONS
315p is able to be flown in Arena Commander
Added Liquor Cabinet flare item

BALANCE/TWEAKS
SHIPS
With all of the variants of the 300 series now playable, the default loadout for the ships are being adjusted so that they fit better into their intended roles but can still have their loadout be edited for other functions.
300i
Nose gun removed from default loadout
Missiles removed from default loadout
350r
Nose gun removed from default loadout
Missile racks can now be equipped. Default loadout still empty
WEAPONS
Ballistic ammo boxes have had their ammunition damage and ammunition totals adjusted.
25 mm (used in 9-Series Longsword )
Max ammo reduced
Damage decreased
35 mm (used in 11-Series Broadsword)
Max ammo reduced
Damage increased
60 mm (Used in Sledge II)
Max ammo reduced
CONTROLS
ESP adjusted to behave more consistently across different hardware setups
Virtual Joystick adjusted to allow for more precise control

FIXES
Fixed control audio for 300 series
Fixed missing thrusters that were causing 300 series to maneuver poorly
Fixed 325a loading into Arena Commander with 300i textures
Fixed Gladius canopy sinking downward when used
Fixed weapon mounts allowing ships to use larger than intended weapons
Fixed Jukebox screen dropping out when getting too close in Self Land hangar
Fixed Jukebox screen being visible through Arena Commander menu
Fixed outdated sound bank for Self Land (discount) hangar
Fixed a movement delay issue that occurred when using virtual joystick control mode with mouse
Fixed an issue where hangar geometry would drop out when viewed through catwalks

KNOWN ISSUES
300i will occasionally ignore custom loadouts and enter a match with its stock weapons loadout
315p jump scanner and jump engine appear as polyhedron in holo table
350r targeting reticle is larger than intended when locked onto by another ship
Redeemer has multiple objects that cannot be used
Sure Grip Tractor beam does not function
Vanduul ships can have missing geometry in some damage states
Arena commander ship selection scroll bar is invisible and can only be used with a mouse wheel
Overclocking video cards can cause the game to crash
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Re: Star Citizen Release + Patch Notes

Post by Haargon »

Star Citizen Patch V0.9.2.2 - 10.12.2014


Additions
Gladiator is now hangar ready
Added Holiday Wreath to game files but it is not yet visible in game
Added drunk effect for the Liquor Cabinet (Please drink responsibly)

Known Issues
Strafe up and down is inconsistent in Hornet
Power plant explosions don’t inherit velocity of the ship they emanate from
Wingmen stop flying between waves in Vanduul Swarm
Wingman don’t react to being shot by allies
Game Client steals mouse focus when loading into the hangar
AI ships are not aware of all asteroids as obstacles, resulting in collisions
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